Since my last blog post I have been working on my game's starting area and the first puzzle area.
The start of the game places your character in a industrial area where you are tasked with investigating a crime scene of a supposed serial killer.
My time has been spent on setting up HDRP, the lighting systems and making the first playable area.HDRP was not that difficult to implement but did require fiddling with settings in sky and fog volume object. With the implementation of HDRP every material must be converted to use the HDRP/Lit shader and textures had to be remapped back on to the materials for them to utilize HDRP.
Map design progress
As for my map, below are screenshots showing off the environment that I have created.
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Top down view of my current map
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Starting view for the player
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View looking down the street
Puzzle 1 progress
As you take in your surroundings you arrive at the crime scene (WIP)* and a open warehouse which you investigate and discover a flashlight sitting atop a barrel. Picking up the flashlight will turn off the inside light and close the warehouse's shutter behind you leaving you trapped in the building. This is when you are able to look around the warehouse with only the flashlight as a lightsource and solve the first puzzle which I decided to be a perspective puzzle where the player must align themself in a specfic spot to see a code in the correct order for the door that leads out of the warehouse.
Currently the puzzle has not been programmed but it is the next thing I plan to implement. But I have coded the flashlight interaction where the player looks at the flashlight, presses E and equips it. The light and shutter will turn off and close respectfully when the flashlight is picked up. UI telling the player to press E to pickup the flashlight will be added aswell.
*Dead body and blood are planned to be placed under the 2 lights outside the warehouse
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Image shows the wip crime scene and the flashlight in the warehouse
Near Future additions:
After the first puzzle has been implemented and working I wish to add an inventory system that allows the player to use and equip different items by pressing the number keys to select which item they would like. This is the next step as the next areas after the warehouse, the backstreets and apartment buildings will require the player to pickup items to progress.
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