For this blog post I glad to say that all my puzzles mechanics are complete and implemented into my game.
Each area has a puzzle implemented that requires the player to explore the area a little to solve and complete the puzzle to progress to the next area. I have also added a intro screen to my game that gives information on the character you play as during the game.
I am close to finishing my game as I still want to add a pause menu and other small notes and details to my game. I may attempt to implement a save system to my game but depending on time and level of complexity to implement it may not be a guarantee. But something that is 100% required and will be added soon is sound which will make the game feel way more immersive and create a calm yet foreboding atmosphere to my game.
The puzzles for each area are as follows:
1. Warehouse - Perspective puzzle with a keycode input
The numbers are randomized each game to make the experience different each time you play and to prevent the player from having to input the same number in each time.
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2. Storage area - Riddle solving
The player have to find a note and moneybag that they must dispose of. The note location is randomized each game for varity.
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3. Apartments - Random switch order
The player must locate 4 switches within the apartment complex and activate them in order to open the gate.
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4. Park - Locating important items
This isn't much of a puzzle but is important as it helps give detail to the story that is being told in my game. The items that need to be located hint towards the story's twist.
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5. Police Station - Questions
The player will be asked 4 questions related to the story and uncover the twist of my game's story.
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