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Level design/ Map design complete

lukechilds2000

I have reached a big milestone for my final year project and that is I have completed all the areas design wise for my my game. The areas that are playable in order are the following:

  • Starting area/ Street

  • Warehouse

  • Backstreets/ Storage area

  • Apartments

  • Park

  • Police station

I adjusted the main menu slightly to maintain continuity with the game.

The next things to work on is implementing the puzzle mechanics for the apartment, park and police station areas. Then after that a small playtest may be conducted to get some feedback on the puzzles and levels. Once that is completed the final touches will be added like a pause menu, sound effects and dynamic weather.


Here are some overhead screenshots of each of the areas.

Start area/ Street


Warehouse


Backstreets/ Storage area


Apartments


Park


Police station exterior


Police station interior


Detective office (Main menu)

I slightly adjusted the main menu window view to match the view seen in the game

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