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Puzzle 1 complete

lukechilds2000

Updated: Feb 7, 2023

Since my last blog post I have finally completed the first puzzle for my final year project. My first puzzle is a perspective puzzle where the player must look through a gap at a certain place in the warehouse to see a complete code for the keypad locking the player inside.

This image is the interior of the warehouse where the first puzzle takes place. The player walks into the warehouse and is greeted with a message written in blood and a lone flashlight that when interacted with equips the flashlight and traps the player inside. As you explore the warehouse you see numbers on boxes and a locked exit door that requires a code.



The image above shows the player standing in the correct spot to see all the numbers for the keypad. I made a script that controls the random number generation for the code meaning that everytime you play the game the numbers on the boxes and the keypad code changes. I plan to make most if not all the puzzles in the game to have some kind of randomness to them too make the game feel different everytime you play and to add challenge as so the player can't just memorize the answer and have no challenge.


Here is the keypad UI with the code inputed into it (The look of the keypad UI is subject to change).

The code for this playthrough is 841 so the numbers can be input to the keypad and entered to open the door. The numbers can be cleared from the keypad incase of a misinput.

If the correct code was inputted the light above will change to green from red to indicate the door was unlocked and can now be opened.

Next features

The next features I plan to add are the inventory system and save systems to the game. I also will be starting work on the next area - the backstreets.



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